The Legend of Sheridan is a vertical slice of “The Legend of Zelda” with the concept of an Overworld, sub-worlds and travelling between them. This game was developed as a part of a “Gameplay Programming” project where the main focus was to implement mechanics rather than having a complete narrative-based game. The game was developed using Unity Game Engine. It was developed in one week by a team of three Programmers studying at Sheridan College, Oakville, Canada. All Art assets (Models, Animations) present in this game are downloaded from the internet (for which, credit goes entirely to the owner(s) involved)
Available on Platform: PC
Inputs Supported: Gamepad (Xbox/PS4)
#Unity #C# #Gameplay #AI #IK #VisualStudio
Huzaifa Saboowala
Programmer
Dakshvir Singh Rehill
Programmer
Prashat Gajre
Programmer
The Legend of Sheridan is a 3D, Third Person Perspective game in which the following mechanics were implemented:
Main contribution towards this project was implementing all three types of Enemy AI. The enemies were not meant to be smart, as long as they performed the actions expected by them. My contribution towards Enemy AI is listed below: