Sin City is a 2D Hack and Slash battle arena where you as the Main Player fight with enemies in waves of increasing difficulty. The game was developed using Unity Game Engine. It was developed in two weeks by a team of two Programmers studying at Canadore College, Mississauga, Canada. All Art assets (Sprites, Animations) present in this game are downloaded from the internet (for which, credit goes entirely to the owner(s) involved).

Available on Platform: Android
Inputs Supported: Touch (Virtual Gamepad present)

#Unity #C# #URP #VisualStudio

Check out the game:

Team

Huzaifa Saboowala
Programmer

Shreyas Babu
Programmer

Game Overview

Sin city is a battle arena where the main goal is to be the last man standing which means you need to defeat everyone who stands in your way. Throughout the game, you will face three kinds of enemies, two of them are regular and one is a boss enemy. Enemies arrive in waves, each wave being much difficult than the previous. Survive your way till the end and earn the title of “King of Sin City“!

My Contributions

  • Setup of Animators for Player, Enemies
  • Level Design using Tilemap Editor
  • Wave Logic
  • Enemy Attack/Hurt/Die Logic
  • Main Menu, Game Over Menu
  • Scene Loading and Menu Management

Gallery