This game is a multiplayer network game based on Client-Server architecture using RakNet tool. The project was developed in C++, completely by myself as a part of the Game Development program taken at Sheridan College, Oakville.
Platform: PC
#RakNet #C++ #Networking #Multiplayer #VisualStudio
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This game is a virtual adaptation of the board game “Bingo” which takes place between a single server terminal and multiple client terminals. Once the connection is established, on beginning the game, the server sends a unique 9×9 board to all connected clients. Next, it sends random number cards to all clients (same number card sent to all clients per turn). If the client has that number on its board, it will erase it off the board (replacing it with 0). Once a client gets all numbers erased off its board, they say “Bingo!” which informs the server to end the game.
The game consists of the following modules: