Crash Force is a 2D Multiplayer Arcade game where two players control their spaceships and try to stay within the safe zone while crashing into surfaces to create a force field which will push the opponent out. The initial idea was a simple racing game (previously titled “Space Race”) but the concept was changed later to due to lack of excitement and fun. The game was developed using Unity Game Engine. It was developed in one week by a team of students from various Game Development programs at Sheridan College, Oakville, Canada as a part of an annual Design Week Challenge. All Art assets (Sprites, Animations) present in this game are a mix of Textures created by our Designers and some downloaded from the internet (for which, credit goes entirely to the owner(s) involved)
Available on Platform: Windows
Inputs Supported: Arcade Machine- Joysticks & Buttons / PC- Keyboard
#Unity #C# #2D #FMOD #Arcade #VisualStudio
Check out the game:
Huzaifa Saboowala
Lead Programmer, Project Manager
John Panesso Ramirez
Level Designer
Lawrence Le
Animator, Sound Designer
Giuliano Patricelli
Artist
Crash Force is a PvP battle that takes place between two ships trying to stay in the safe zone while pushing away the opponent out of it using their own force field power. But, The only way you can unleash your force field is if you crash your ship into the space debris around you. The harder you crash, the faster the force field generates. Also, you need to use the debris wisely as your force field will destroy them preventing players to reuse them. Find the perfect balance between keeping your self safe in the zone and crashing into obstacles to be declared the winner.
Since I was the lead programmer in this project, most the mechanics were implemented by myself. They include: